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OKA straight reference line that runs parallel to the length of your object.
Click on the straight reference line running along the Red axis. Select the Target Curve: Click on the curved path.
Your 3D object and its straight base line must run parallel to the Red (X) Axis. Shape Bender calculates the transformation based entirely on this axis.
Unlike many other SketchUp operations, Shape Bender requires the target curve to be geometry. If your curve is inside a group or component, the plugin will refuse to select it.
: The path or curve that the object will be molded to follow. DanielTal.com How It Works : Select the group or component you want to bend. Activate Tool : Click the Shape Bender icon. Reference Line : Click the straight reference line you created. Target Curve : Click the curved path. Preview and Commit : SketchUp will show a wireframe preview. You can use the Up/Down arrow keys plugin sketchup shape bender
Make sure the object starts at the origin (0,0,0) or that you know its starting point. 2. Draw the Straight Reference Line
Master SketchUp's Shape Bender Plugin: How to Bend Any 3D Geometry
This makes it an invaluable tool for creating a wide range of curved structures:
There are three common ways to get the plugin. A straight reference line that runs parallel to
The plugin ensures the length of the bent object matches the original linear length, preventing stretching or compression.
: The straight reference line must be oriented along the red axis for the plugin to recognize the "length" of your object correctly. Avoid Distortion
Tip : Make this line the exact same length as the base of your object for perfect scaling. Step 3: Draw the Target Curve
Draw a straight line (L₁) that is exactly the same length as your object, running directly underneath it on the Red Axis. This line tells the plugin where the "start" and "end" of the object are. 3. Draw the Target Curve Your 3D object and its straight base line
Master SketchUp Shape Bender: How to Curve, Bend, and Stretch 3D Models
Press the on your keyboard to toggle the direction of the bend.
: Draw a single straight line directly below your object, parallel to the Red Axis . This line should be exactly the same length as your object .