Rtgi 01702 Release Fixed Jun 2026
Because screen-space ray tracing only understands what is currently visible on your monitor, it doesn't naturally know how thick an object is. If you stand outside a thin concrete house, the shader might mistakenly allow sunlight to bleed right through the exterior wall. Adjusting tells the engine how deep a physical wall should mathematically be, cleanly fixing interior ambient bleeding issues. Troubleshooting Common Glues & Leftover Bugs
If you are currently setting up this modding tool on a specific game, let me know: What are you currently trying to mod? What GPU (graphics card) model is in your PC system?
: A common "fix" in these releases involves the depth buffer, which is required for the shader to "see" the 3D geometry. Updates often address cases where UI elements or anti-aliasing techniques (like TAA) would break the ray tracing effect. Significance in Modding
The update focuses on fixing issues and improving image quality in several key areas: rtgi 01702 release fixed
Have you tested the RTGI 01702 fixed release? Share your before‑and‑after screenshots and performance metrics in the comments below.
The designation refers to a specific developmental build (likely dated February 2017 or a versioning scheme such as 0.17.02). This build introduced:
Even though the 0.17.0.2 release successfully fixed a massive subset of core compilation errors, specific engine idiosyncrasies can still break the shader. Use these troubleshooting sequences to ensure a flawless presentation: Problem A: RTGI Appears Blinded or Completely Black : Internal game Anti-Aliasing conflicts. Because screen-space ray tracing only understands what is
: Fixed bugs causing user interfaces, inventory screens, and heads-up displays (HUDs) to bleed into the ray-tracing layer, preventing text from casting unnatural physical shadows onto game worlds.
Would you like a more technical breakdown or a comparison to the previous broken version?
+-------------------------------------------------------------+ | PREPROCESSOR DEFINITIONS FIX | +------------------------------------+------------------------+ | Definition Variable | Target Value Fix | +------------------------------------+------------------------+ | RESHADE_DEPTH_INPUT_IS_REVERSED | Flip between 0 and 1 | | RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN | Set to 0 (Default) | | RESHADE_DEPTH_INPUT_Y_SCALE | Set to 1 | +------------------------------------+------------------------+ Step 3: Select the Active Layer Troubleshooting Common Glues & Leftover Bugs If you
The that previously plagued real-time screen-space ray tracing across multiple DX11 and DX12 titles. Developed by graphic modder Pascal Gilcher (also known as Marty McFly), the Marty's Mods RTGI (Ray Traced Global Illumination) plugin allows players to inject advanced bounce lighting into legacy and modern video games using the ReShade post-processing framework.
: The sheer number of checks calculated along each individual ray. Higher values provide pinpoint accuracy but destroy performance. Keep this value around 9 to 13 for normal play; reserve 20+ exclusively for high-end photography or virtual photography sessions. Z-Thickness (The Light Leak Killer)
While the core 0.17 update introduced superior visual fidelity, users across various hardware configurations reported frequent crashes, VRAM allocation errors, and frustrating conflicts with ReShade’s depth buffer handling.
The new version introduces significant changes and improvements.
Older versions of the Marty's Mods RTGI shader frequently clashed with game user interfaces (UI) and complex depth maps. Because ReShade injects calculations directly into the frame display, a broken depth buffer meant the shader couldn't differentiate between a far-away wall and an item in your hands.