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Port details
OpenTomb Open-source Tomb Raider 1-5 engine remake
2018.02.03.a_2 games on this many watch lists=1 search for ports that depend on this port Find issues related to this port Report an issue related to this port View this port on Repology. pkg-fallout 2018.02.03.a_2Version of this port present on the latest quarterly branch.
Maintainer: search for ports maintained by this maintainer
Port Added: 2017-06-09 13:45:32
Last Update: 2022-09-07 21:58:51
Commit Hash: fb16dfe
People watching this port, also watch:: p5-ExtUtils-PkgConfig, xorg-fonts-miscbitmaps, smartmontools, p5-type1inst
License: LGPL3
WWW:
https://opentomb.github.io/
Description:
OpenTomb is an open-source engine reimplementation project intended to play levels from all classic-era Tomb Raider games (TR 1-5) and custom TRLE levels. The project does not use any old Tomb Raider source code, because all attempts to retrieve sources from Eidos / Core were in vain.
Homepage    cgit ¦ Codeberg ¦ GitHub ¦ GitLab ¦ SVNWeb

Manual pages:
FreshPorts has no man page information for this port.
pkg-plist: as obtained via: make generate-plist
Expand this list (224 items)
Collapse this list.
  1. /usr/local/share/licenses/OpenTomb-2018.02.03.a_2/catalog.mk
  2. /usr/local/share/licenses/OpenTomb-2018.02.03.a_2/LICENSE
  3. /usr/local/share/licenses/OpenTomb-2018.02.03.a_2/LGPL3
  4. bin/OpenTomb
  5. share/OpenTomb/OpenTomb
  6. share/OpenTomb/autoexec.lua
  7. share/OpenTomb/resource/fonts/DroidSansMono.ttf
  8. share/OpenTomb/resource/fonts/LICENSE
  9. share/OpenTomb/resource/fonts/Roboto-Regular.ttf
  10. share/OpenTomb/resource/fonts/RobotoCondensed-Regular.ttf
  11. share/OpenTomb/resource/fonts/VeraMoBd.ttf
  12. share/OpenTomb/resource/fonts/VeraMono.ttf
  13. share/OpenTomb/resource/fonts/Verdana.ttf
  14. share/OpenTomb/resource/graphics/legal.png
  15. share/OpenTomb/resource/icon/opentomb.ico
  16. share/OpenTomb/resource/icon/opentomb.rc
  17. share/OpenTomb/resource/mac/Images.xcassets/AppIcon.appiconset/Contents.json
  18. share/OpenTomb/resource/mac/Info.plist
  19. share/OpenTomb/scripts/audio/common_sounds.lua
  20. share/OpenTomb/scripts/audio/sample_override.lua
  21. share/OpenTomb/scripts/audio/soundtrack.lua
  22. share/OpenTomb/scripts/autoexec.lua
  23. share/OpenTomb/scripts/character/character.lua
  24. share/OpenTomb/scripts/character/hair.lua
  25. share/OpenTomb/scripts/character/ragdoll.lua
  26. share/OpenTomb/scripts/config/control_constants.lua
  27. share/OpenTomb/scripts/entity/entity_functions.lua
  28. share/OpenTomb/scripts/entity/entity_functions_common.lua
  29. share/OpenTomb/scripts/entity/entity_functions_enemies.lua
  30. share/OpenTomb/scripts/entity/entity_functions_platforms.lua
  31. share/OpenTomb/scripts/entity/entity_functions_switch.lua
  32. share/OpenTomb/scripts/entity/entity_functions_traps.lua
  33. share/OpenTomb/scripts/entity/entity_functions_unique.lua
  34. share/OpenTomb/scripts/entity/entity_model_ID_override.lua
  35. share/OpenTomb/scripts/entity/entity_properties.lua
  36. share/OpenTomb/scripts/gameflow/TR1.lua
  37. share/OpenTomb/scripts/gameflow/TR1_gold.lua
  38. share/OpenTomb/scripts/gameflow/TR2.lua
  39. share/OpenTomb/scripts/gameflow/TR2_gold.lua
  40. share/OpenTomb/scripts/gameflow/TR3.lua
  41. share/OpenTomb/scripts/gameflow/TR3_gold.lua
  42. share/OpenTomb/scripts/gameflow/TR4.lua
  43. share/OpenTomb/scripts/gameflow/TR5.lua
  44. share/OpenTomb/scripts/gameflow/gameflow.lua
  45. share/OpenTomb/scripts/gui/fonts.lua
  46. share/OpenTomb/scripts/inventory/item_combine.lua
  47. share/OpenTomb/scripts/inventory/item_list.lua
  48. share/OpenTomb/scripts/inventory/items.lua
  49. share/OpenTomb/scripts/level/tr1/CAT.lua
  50. share/OpenTomb/scripts/level/tr1/CUT1.lua
  51. share/OpenTomb/scripts/level/tr1/CUT2.lua
  52. share/OpenTomb/scripts/level/tr1/CUT3.lua
  53. share/OpenTomb/scripts/level/tr1/CUT4.lua
  54. share/OpenTomb/scripts/level/tr1/EGYPT.lua
  55. share/OpenTomb/scripts/level/tr1/END.lua
  56. share/OpenTomb/scripts/level/tr1/END2.lua
  57. share/OpenTomb/scripts/level/tr1/GYM.lua
  58. share/OpenTomb/scripts/level/tr1/LEVEL1.lua
  59. share/OpenTomb/scripts/level/tr1/LEVEL10A.lua
  60. share/OpenTomb/scripts/level/tr1/LEVEL10B.lua
  61. share/OpenTomb/scripts/level/tr1/LEVEL10C.lua
  62. share/OpenTomb/scripts/level/tr1/LEVEL2.lua
  63. share/OpenTomb/scripts/level/tr1/LEVEL3A.lua
  64. share/OpenTomb/scripts/level/tr1/LEVEL3B.lua
  65. share/OpenTomb/scripts/level/tr1/LEVEL4.lua
  66. share/OpenTomb/scripts/level/tr1/LEVEL5.lua
  67. share/OpenTomb/scripts/level/tr1/LEVEL6.lua
  68. share/OpenTomb/scripts/level/tr1/LEVEL7A.lua
  69. share/OpenTomb/scripts/level/tr1/LEVEL7B.lua
  70. share/OpenTomb/scripts/level/tr1/LEVEL8A.lua
  71. share/OpenTomb/scripts/level/tr1/LEVEL8B.lua
  72. share/OpenTomb/scripts/level/tr1/LEVEL8C.lua
  73. share/OpenTomb/scripts/level/tr1/TITLE.lua
  74. share/OpenTomb/scripts/level/tr2/ASSAULT.lua
  75. share/OpenTomb/scripts/level/tr2/BOAT.lua
  76. share/OpenTomb/scripts/level/tr2/CATACOMB.lua
  77. share/OpenTomb/scripts/level/tr2/CUT1.lua
  78. share/OpenTomb/scripts/level/tr2/CUT2.lua
  79. share/OpenTomb/scripts/level/tr2/CUT3.lua
  80. share/OpenTomb/scripts/level/tr2/CUT4.lua
  81. share/OpenTomb/scripts/level/tr2/DECK.lua
  82. share/OpenTomb/scripts/level/tr2/EMPRTOMB.lua
  83. share/OpenTomb/scripts/level/tr2/FLOATING.lua
  84. share/OpenTomb/scripts/level/tr2/HOUSE.lua
  85. share/OpenTomb/scripts/level/tr2/ICECAVE.lua
  86. share/OpenTomb/scripts/level/tr2/KEEL.lua
  87. share/OpenTomb/scripts/level/tr2/LEVEL1.lua
  88. share/OpenTomb/scripts/level/tr2/LEVEL2.lua
  89. share/OpenTomb/scripts/level/tr2/LEVEL3.lua
  90. share/OpenTomb/scripts/level/tr2/LEVEL4.lua
  91. share/OpenTomb/scripts/level/tr2/LEVEL5.lua
  92. share/OpenTomb/scripts/level/tr2/LIVING.lua
  93. share/OpenTomb/scripts/level/tr2/MONASTRY.lua
  94. share/OpenTomb/scripts/level/tr2/OPERA.lua
  95. share/OpenTomb/scripts/level/tr2/PLATFORM.lua
  96. share/OpenTomb/scripts/level/tr2/RIG.lua
  97. share/OpenTomb/scripts/level/tr2/SKIDOO.lua
  98. share/OpenTomb/scripts/level/tr2/TITLE.lua
  99. share/OpenTomb/scripts/level/tr2/UNWATER.lua
  100. share/OpenTomb/scripts/level/tr2/VENICE.lua
  101. share/OpenTomb/scripts/level/tr2/WALL.lua
  102. share/OpenTomb/scripts/level/tr2/XIAN.lua
  103. share/OpenTomb/scripts/level/tr3/ANTARC.lua
  104. share/OpenTomb/scripts/level/tr3/AREA51.lua
  105. share/OpenTomb/scripts/level/tr3/CHAMBER.lua
  106. share/OpenTomb/scripts/level/tr3/CHUNNEL.lua
  107. share/OpenTomb/scripts/level/tr3/CITY.lua
  108. share/OpenTomb/scripts/level/tr3/COMPOUND.lua
  109. share/OpenTomb/scripts/level/tr3/CRASH.lua
  110. share/OpenTomb/scripts/level/tr3/HOUSE.lua
  111. share/OpenTomb/scripts/level/tr3/JUNGLE.lua
  112. share/OpenTomb/scripts/level/tr3/MINES.lua
  113. share/OpenTomb/scripts/level/tr3/NEVADA.lua
  114. share/OpenTomb/scripts/level/tr3/OFFICE.lua
  115. share/OpenTomb/scripts/level/tr3/QUADCHAS.lua
  116. share/OpenTomb/scripts/level/tr3/RAPIDS.lua
  117. share/OpenTomb/scripts/level/tr3/ROOFS.lua
  118. share/OpenTomb/scripts/level/tr3/SCOTLAND.lua
  119. share/OpenTomb/scripts/level/tr3/SEWER.lua
  120. share/OpenTomb/scripts/level/tr3/SHORE.lua
  121. share/OpenTomb/scripts/level/tr3/SLINC.lua
  122. share/OpenTomb/scripts/level/tr3/STPAUL.lua
  123. share/OpenTomb/scripts/level/tr3/TEMPLE.lua
  124. share/OpenTomb/scripts/level/tr3/TITLE.lua
  125. share/OpenTomb/scripts/level/tr3/TONYBOSS.lua
  126. share/OpenTomb/scripts/level/tr3/TOWER.lua
  127. share/OpenTomb/scripts/level/tr3/TRIBOSS.lua
  128. share/OpenTomb/scripts/level/tr3/TRTLA.lua
  129. share/OpenTomb/scripts/level/tr3/UNDERSEA.lua
  130. share/OpenTomb/scripts/level/tr3/VICT.lua
  131. share/OpenTomb/scripts/level/tr3/WILLSDEN.lua
  132. share/OpenTomb/scripts/level/tr3/ZOO.lua
  133. share/OpenTomb/scripts/level/tr4/ALEXHUB.lua
  134. share/OpenTomb/scripts/level/tr4/ALEXHUB2.lua
  135. share/OpenTomb/scripts/level/tr4/ANGKOR1.lua
  136. share/OpenTomb/scripts/level/tr4/ANG_RACE.lua
  137. share/OpenTomb/scripts/level/tr4/BIKEBIT.lua
  138. share/OpenTomb/scripts/level/tr4/CITNEW.lua
  139. share/OpenTomb/scripts/level/tr4/CORTYARD.lua
  140. share/OpenTomb/scripts/level/tr4/CSPLIT1.lua
  141. share/OpenTomb/scripts/level/tr4/CSPLIT2.lua
  142. share/OpenTomb/scripts/level/tr4/HALL.lua
  143. share/OpenTomb/scripts/level/tr4/HIGHSTRT.lua
  144. share/OpenTomb/scripts/level/tr4/JEEPCHAS.lua
  145. share/OpenTomb/scripts/level/tr4/JEEPCHS2.lua
  146. share/OpenTomb/scripts/level/tr4/JOBY1A.lua
  147. share/OpenTomb/scripts/level/tr4/JOBY1B.lua
  148. share/OpenTomb/scripts/level/tr4/JOBY2.lua
  149. share/OpenTomb/scripts/level/tr4/JOBY3A.lua
  150. share/OpenTomb/scripts/level/tr4/JOBY3B.lua
  151. share/OpenTomb/scripts/level/tr4/JOBY4A.lua
  152. share/OpenTomb/scripts/level/tr4/JOBY4B.lua
  153. share/OpenTomb/scripts/level/tr4/JOBY4C.lua
  154. share/OpenTomb/scripts/level/tr4/JOBY5A.lua
  155. share/OpenTomb/scripts/level/tr4/JOBY5B.lua
  156. share/OpenTomb/scripts/level/tr4/JOBY5C.lua
  157. share/OpenTomb/scripts/level/tr4/KARNAK1.lua
  158. share/OpenTomb/scripts/level/tr4/LAKE.lua
  159. share/OpenTomb/scripts/level/tr4/LIBEND.lua
  160. share/OpenTomb/scripts/level/tr4/LIBRARY.lua
  161. share/OpenTomb/scripts/level/tr4/LOWSTRT.lua
  162. share/OpenTomb/scripts/level/tr4/NUTRENCH.lua
  163. share/OpenTomb/scripts/level/tr4/PALACES.lua
  164. share/OpenTomb/scripts/level/tr4/PALACES2.lua
  165. share/OpenTomb/scripts/level/tr4/SEMER.lua
  166. share/OpenTomb/scripts/level/tr4/SEMER2.lua
  167. share/OpenTomb/scripts/level/tr4/SETTOMB1.lua
  168. share/OpenTomb/scripts/level/tr4/SETTOMB2.lua
  169. share/OpenTomb/scripts/level/tr4/TITLE.lua
  170. share/OpenTomb/scripts/level/tr4/TRAIN.lua
  171. share/OpenTomb/scripts/level/tr5/ANDREA1.lua
  172. share/OpenTomb/scripts/level/tr5/ANDREA2.lua
  173. share/OpenTomb/scripts/level/tr5/ANDREA3.lua
  174. share/OpenTomb/scripts/level/tr5/ANDY1.lua
  175. share/OpenTomb/scripts/level/tr5/ANDY2.lua
  176. share/OpenTomb/scripts/level/tr5/ANDY3.lua
  177. share/OpenTomb/scripts/level/tr5/DEL.lua
  178. share/OpenTomb/scripts/level/tr5/JOBY2.lua
  179. share/OpenTomb/scripts/level/tr5/JOBY3.lua
  180. share/OpenTomb/scripts/level/tr5/JOBY4.lua
  181. share/OpenTomb/scripts/level/tr5/JOBY5.lua
  182. share/OpenTomb/scripts/level/tr5/RICH1.lua
  183. share/OpenTomb/scripts/level/tr5/RICH2.lua
  184. share/OpenTomb/scripts/level/tr5/RICH3.lua
  185. share/OpenTomb/scripts/level/tr5/RICHCUT2.lua
  186. share/OpenTomb/scripts/level/tr5/TITLE.lua
  187. share/OpenTomb/scripts/level_preload.lua
  188. share/OpenTomb/scripts/loadscript.lua
  189. share/OpenTomb/scripts/strings/english/generic.lua
  190. share/OpenTomb/scripts/strings/english/global_items.lua
  191. share/OpenTomb/scripts/strings/english/sys_notify.lua
  192. share/OpenTomb/scripts/strings/french/generic.lua
  193. share/OpenTomb/scripts/strings/french/global_items.lua
  194. share/OpenTomb/scripts/strings/french/sys_notify.lua
  195. share/OpenTomb/scripts/strings/getstring.lua
  196. share/OpenTomb/scripts/strings/italian/generic.lua
  197. share/OpenTomb/scripts/strings/italian/global_items.lua
  198. share/OpenTomb/scripts/strings/portuguese-ptbr/generic.lua
  199. share/OpenTomb/scripts/strings/portuguese-ptbr/global_items.lua
  200. share/OpenTomb/scripts/strings/portuguese-ptbr/sys_notify.lua
  201. share/OpenTomb/scripts/strings/portuguese-ptpt/generic.lua
  202. share/OpenTomb/scripts/strings/portuguese-ptpt/global_items.lua
  203. share/OpenTomb/scripts/strings/portuguese-ptpt/sys_notify.lua
  204. share/OpenTomb/scripts/strings/russian/generic.lua
  205. share/OpenTomb/scripts/strings/russian/global_items.lua
  206. share/OpenTomb/scripts/strings/russian/sys_notify.lua
  207. share/OpenTomb/scripts/strings/spanish/generic.lua
  208. share/OpenTomb/scripts/strings/spanish/global_items.lua
  209. share/OpenTomb/scripts/system/debug.lua
  210. share/OpenTomb/scripts/system/sys_scripts.lua
  211. share/OpenTomb/scripts/trigger/flipeffects.lua
  212. share/OpenTomb/scripts/trigger/helper_functions.lua
  213. share/OpenTomb/scripts/trigger/trigger_functions.lua
  214. share/OpenTomb/shaders/entity.fsh
  215. share/OpenTomb/shaders/entity.vsh
  216. share/OpenTomb/shaders/room.fsh
  217. share/OpenTomb/shaders/room.vsh
  218. share/OpenTomb/shaders/static_mesh.fsh
  219. share/OpenTomb/shaders/static_mesh.vsh
  220. share/OpenTomb/shaders/text.fsh
  221. share/OpenTomb/shaders/text.vsh
  222. @owner
  223. @group
  224. @mode
Collapse this list.
USE_RC_SUBR (Service Scripts)
  • no SUBR information found for this port
Dependency lines:
  • OpenTomb>0:games/OpenTomb
To install the port:
cd /usr/ports/games/OpenTomb/ && make install clean
To add the package, run one of these commands:
  • pkg install games/OpenTomb
  • pkg install OpenTomb
NOTE: If this package has multiple flavors (see below), then use one of them instead of the name specified above.
PKGNAME: OpenTomb
Flavors: there is no flavor information for this port.
distinfo:
TIMESTAMP = 1517840323 SHA256 (OpenTomb-OpenTomb-win32-2018-02-03_alpha_GH0.tar.gz) = 3b8a81ef6d4cc66d9f41d7657aee8740603648f1c8fd36d0ce97231240b9c167 SIZE (OpenTomb-OpenTomb-win32-2018-02-03_alpha_GH0.tar.gz) = 9131835

Packages (timestamps in pop-ups are UTC):

This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later.

If you have a collection of large Wii ISO files, you can easily convert them into compressed .wbfs files using free, community-standard utility tools. Method 1: Wii Backup Manager (Recommended for Windows)

For Mario Kart Wii (USA region, Game ID: RMCE01), the path must be: USB:/wbfs/Mario Kart Wii [RMCE01]/RMCE01.wbfs Handling Games Larger than 4GB (File Splitting)

For macOS and Linux users, is a graphical interface for the command-line tool wit (Wii ISO Tool). It allows you to easily convert, trim, and transfer ISO files to WBFS on non-Windows operating systems. Setting Up WBFS for Real Wii Hardware (USB Loaders)

The Wii Backup File System, originally developed by prominent homebrew developer Waninkoko, is both a filesystem and a file format designed to eliminate this wasted space. WBFS works by analyzing the data structure of a game disc and stripping away the encrypted padding and unused dummy data. This process, often referred to as "scrubbing," leaves only the active game partitions and necessary system data. Advantages of WBFS Over ISO

Because FAT32 drives have a strict maximum file size limit of 4GB, large dual-layer Wii games (like Metroid Prime Trilogy ) cannot fit as a single file.Wii Backup Manager automatically solves this by splitting the file into two parts: GameID.wbfs and GameID.wbf1 . The Wii USB loader will seamlessly read both pieces as one game. Using WBFS Files on Emulators (Dolphin)

Sometimes you will download a ROM that is in ISO format, or you might have a WBFS file that you need to convert back to a standard ISO for burning to a disc (though burning is rarely done anymore).

D:\wbfs\The Legend of Zelda Twilight Princess [RZDE01]\RZDE01.wbfs Use code with caution.

To build your digital Wii library, you will need software tools to convert ISOs to WBFS, transfer them to your storage devices, and organize your folders properly. Essential Software Tools

These are uncompressed, 1:1 digital copies of the Wii disc. Because all retail Wii discs are exactly 4.37 GB in size, a standard ISO file will always take up 4.37 GB of storage space—even if the actual game data only uses a fraction of that capacity (the rest is filled with useless "dummy data").

You can't just drag an ISO onto a drive and expect it to work. You need specialized software to convert and organize your files. Explanation of Wii disc image formats - cadence's website

These are digital copies of physical Wii game discs. They are typically stored in .iso format, which is an exact, byte-for-byte copy of the disc, often taking up the full capacity of a single-layer (4.37 GB) or dual-layer (7.9 GB) DVD, even if the game data is small.

The correct, standardized directory structure for WBFS files looks like this:

To play games on a modded Wii or with the Dolphin emulator, you'll need to get your WBFS files organized correctly.

Navigating the world of Wii backups can be confusing due to different file formats, storage requirements, and specialized software. This comprehensive guide explains what Wii ROMs and WBFS files are, how to manage them, and how to safely set up your backup library. Understanding Wii ROMs and File Formats

To use effectively, you need specialized software. Standard Windows File Explorer cannot read or write to WBFS drives properly.

The only legal way to obtain a Wii ROM is to dump (rip) it from a physical game disc you own. This process is known as "backing up" your software.

Dependencies
NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.
Build dependencies:
  1. cmake : devel/cmake-core
  2. ninja : devel/ninja
  3. sdl2-config : devel/sdl20
Library dependencies:
  1. libpng.so : graphics/png
  2. liblua-5.4.so : lang/lua54
  3. libopenal.so.1 : audio/openal-soft
  4. libSDL2.so : devel/sdl20
There are no ports dependent upon this port

Configuration Options:
No options to configure
Options name:
games_OpenTomb
USES:
cmake:insource compiler:c++11-lang lua openal sdl
pkg-message:
For install:
You need the following files to play OpenTomb: * Data folders from each game. Get them from your retail game CDs or Steam/GOG bundles. * CD audio tracks. OpenTomb only supports OGG audiotracks for a moment, so you should convert original soundtracks by yourself, or just download whole TR1-5 music package here: http://trep.trlevel.de/opentomb/files/tr_soundtracks_for_opentomb.zip PLEASE NOTE: script file bundled in this archive is outdated, so don't overwrite existing soundtrack.lua file with one provided in archive. * Loading screens for TR1-3 and TR5. For TR3, get them from pix directory of your installed official game. For other versions download them from http://trep.trlevel.de/temp/loading_screens.zip
Master Sites:
Expand this list (1 items)
Collapse this list.
  1. https://codeload.github.com/OpenTomb/OpenTomb/tar.gz/win32-2018-02-03_alpha?dummy=/
Collapse this list.

Number of commits found: 16

Commit History - (may be incomplete: for full details, see links to repositories near top of page)
CommitCreditsLog message
07 Sep 2022 21:58:51
commit hash: fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4commit hash: fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4commit hash: fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4commit hash: fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4 files touched by this commit
 (se) search for other commits by this committer
Remove WWW entries moved into port Makefiles

Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.

This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.

Approved by:		portmgr (tcberner)
2018.02.03.a_2
07 Sep 2022 21:10:59
commit hash: b7f05445c00f2625aa19b4154ebcbce5ed2daa52commit hash: b7f05445c00f2625aa19b4154ebcbce5ed2daa52commit hash: b7f05445c00f2625aa19b4154ebcbce5ed2daa52commit hash: b7f05445c00f2625aa19b4154ebcbce5ed2daa52 files touched by this commit
 (se) search for other commits by this committer
Add WWW entries to port Makefiles

It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.

Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.

There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above View all of this commit message)
2018.02.03.a_2
20 Jul 2022 14:21:58
commit hash: d56127bdfc7d6fca27855e27a66e61ce99cce27ccommit hash: d56127bdfc7d6fca27855e27a66e61ce99cce27ccommit hash: d56127bdfc7d6fca27855e27a66e61ce99cce27ccommit hash: d56127bdfc7d6fca27855e27a66e61ce99cce27c files touched by this commit
 (tcberner) search for other commits by this committer
games: remove 'Created by' lines

A big Thank You to the original contributors of these ports:

  *  <benlutz@datacomm.ch>
  *  <janos.mohacsi@bsd.hu>
  *  Aaron Baugher
  *  Aaron Dalton <aaron@FreeBSD.org>
  *  Aaron Dalton <aaron@daltons.ca>
  *  Aaron VonderHaar <avh4@usa.net>
  *  Aaron Zauner <az_mail@gmx.at>
  *  Adam Kranzel (adam@alameda.edu)
  *  Adam Weinberger <adamw@FreeBSD.org>
  *  Ade Lovett <ade@FreeBSD.org>
  *  Akinori MUSHA aka knu <knu@idaemons.org>
(Only the first 15 lines of the commit message are shown above View all of this commit message)
2018.02.03.a_2
06 Apr 2021 14:31:07
commit hash: 305f148f482daf30dcf728039d03d019f88344ebcommit hash: 305f148f482daf30dcf728039d03d019f88344ebcommit hash: 305f148f482daf30dcf728039d03d019f88344ebcommit hash: 305f148f482daf30dcf728039d03d019f88344eb files touched by this commit
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Remove # $FreeBSD$ from Makefiles.
2018.02.03.a_2
19 Mar 2020 23:02:31
Revision:528750Original commit files touched by this commit
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Clean up LLD_UNSAFE from openal-soft ports

After FreeBSD 12.0 EOL we no longer have to worry about LLD 6 and
can drop LLD_UNSAFE from openal-soft ports.  LLD can link them fine
now but some ports needs a little help on i386 (-Wl,-znotext).

PR:		226980
Reviewed by:	jbeich (earlier version)
Differential Revision:	https://reviews.freebsd.org/D23030
2018.02.03.a_2
06 Jan 2020 16:34:41
Revision:522258Original commit files touched by this commit
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Move those ports to my FreeBSD.org address.
2018.02.03.a_2
08 Nov 2019 10:47:01
Revision:517046Original commit files touched by this commit
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games: Add missing USES={gnome,gl,sdl,xorg}
2018.02.03.a_2
13 Aug 2019 16:03:12
Revision:508837Original commit files touched by this commit
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Convert to UCL & cleanup pkg-message (categories e-g)
2018.02.03.a_2
26 Jul 2019 20:46:57
Revision:507372Original commit files touched by this commit
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Bump PORTREVISION for ports depending on the canonical version of GCC
as defined in Mk/bsd.default-versions.mk which has moved from GCC 8.3
to GCC 9.1 under most circumstances now after revision 507371.

This includes ports
 - with USE_GCC=yes or USE_GCC=any,
 - with USES=fortran,
 - using Mk/bsd.octave.mk which in turn features USES=fortran, and
 - with USES=compiler specifying openmp, nestedfct, c11, c++0x, c++11-lang,
   c++11-lib, c++14-lang, c++17-lang, or gcc-c++11-lib
plus, everything INDEX-11 shows with a dependency on lang/gcc9 now.

PR:		238330
2018.02.03.a_1
25 Dec 2018 20:25:40
Revision:488341Original commit files touched by this commit
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Change cmake default behaviour to outsource.

Ports that build out of source now simply can use "USES=cmake"
instead of "USES=cmake:outsource". Ports that fail to build
out of source now need to specify "USES=cmake:insource".

I tried to only set insource where explictely needed.

PR:		232038
Exp-run by:	antoine
2018.02.03.a_1
12 Dec 2018 01:35:36
Revision:487272Original commit files touched by this commit
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Bump PORTREVISION for ports depending on the canonical version of GCC
defined via Mk/bsd.default-versions.mk which has moved from GCC 7.4 t
GCC 8.2 under most circumstances.

This includes ports
 - with USE_GCC=yes or USE_GCC=any,
 - with USES=fortran,
 - using Mk/bsd.octave.mk which in turn features USES=fortran, and
 - with USES=compiler specifying openmp, nestedfct, c11, c++0x, c++11-lang,
   c++11-lib, c++14-lang, c++17-lang, or gcc-c++11-lib
plus, as a double check, everything INDEX-11 showed depending on lang/gcc7.

PR:		231590
2018.02.03.a
18 Sep 2018 09:28:35
Revision:480003Original commit files touched by this commit
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Upgrade these ports to USES=compiler:c++11-lang to fix build on gcc-based
archs such as powerpc64.

Tested for no effect on amd64.

While here, pet portlint.

Approved by:	portgmr (tier-2 blanket)
2018.02.03.a
05 Apr 2018 01:48:38
Revision:466520Original commit files touched by this commit
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- Update to 2018-02-03_alpha
- Moves USES higher to please portlint

PR:		225685
Submitted by:	pkubaj@anongoth.pl(maintainer)
2017.08.05.a
07 Jan 2018 21:27:59
Revision:458385Original commit files touched by this commit
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Set LLD_UNSAFE=yes that the port will continue to link with ld.bfd
if /usr/bin/ld is lld, until the issue can be addressed.

PR:		214864
Approved by:	portmgr (LLD_UNSAFE blanket)
Sponsored by:	The FreeBSD Foundation
2017.08.05.a
11 Aug 2017 18:17:53
Revision:447783Original commit files touched by this commit
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games/OpenTomb: Update to 2017.08.05.a

PR:		221421
Submitted by:	Piotr Kubaj <pkubaj@anongoth.pl> (maintainer)
2017.04.24.a
09 Jun 2017 13:45:20
Revision:442987Original commit files touched by this commit
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New port: games/OpenTomb

OpenTomb is an open-source engine reimplementation project intended to
play levels from all classic-era Tomb Raider games (TR 1-5) and custom
TRLE levels.  The project does not use any old Tomb Raider source
code, because all attempts to retrieve sources from Eidos / Core were
in vain.

WWW: https://opentomb.github.io/

PR:		218883
Submitted by:	Piotr Kubaj <pkubaj@anongoth.pl>
Approved by:	lme (mentor)
Differential Revision:	https://reviews.freebsd.org/D10664

Number of commits found: 16