Want multiple memory cards for different games? Rename epsxe000.mcr to epsxe000_FFVII.mcr and ePSXe will create a new blank one. When you want to play Final Fantasy VII again, swap the names back.
If you want unique memory cards for every game rather than one shared file: Navigate to Memory Cards in the ePSXe menu. Enable the option "Use individual memory cards by game" ePSXe will then create files named after each game's specific ID (e.g., SCUS_941.98-00.mcr ) inside a subfolder. 3. Converting Existing Saves (.srm or .gme)
Unlike modern consoles with automatic cloud saves, the PS1 relied on physical, 15-block memory cards. ePSXe emulates this structure by creating a 128KB binary file. epsxe000.mcr
Generally located in the /memcards/ folder inside your ePSXe installation directory.
: The .mcr extension is a standard format for PS1 memory card images. Because of this, these files are often compatible with other emulators (like PCSX-Reloaded) or can be managed using third-party tools like MemcardRex . Common Usage & Troubleshooting Want multiple memory cards for different games
Are you looking to to a different emulator or device? Are you dealing with a specific error message right now?
When you save your game inside a PS1 game running on ePSXe, the emulator does not save to your physical hard drive in a standard document format. Instead, it writes the save data into this .mcr file, mimicking exactly how a physical PlayStation console writes data to a physical plastic memory card. If you want unique memory cards for every
These are emulator-specific snapshots of your exact live gameplay. Activated via function keys (like F1 and F3), they freeze the game mid-frame. While convenient, save states are highly prone to breaking when you update your emulator version or change plugins.
The default file paths vary slightly based on your operating system:
Use tools like MemCardRex to convert between .mcr , .mcd , or raw format, allowing you to move save files between devices.