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Dos2 Item Ids New -

| CON_Potion_PhysicalArmor_Ultimate Skill Books (High Tier) Overpower | BOOK_Warfare_Overpower Thick of the Fight | BOOK_Warfare_ThickOfTheFight Hydrosophist Hail Storm | BOOK_Hydrosophist_HailStorm Steam Lance | BOOK_Hydrosophist_SteamLance Pyrokinetic Meteor Shower | BOOK_Pyrokinetic_MeteorShower Epidemic of Fire | BOOK_Pyrokinetic_EpidemicOfFire Aerotheurge Thunderstorm | BOOK_Aerotheurge_Thunderstorm Chain Lightning | BOOK_Aerotheurge_ChainLightning Necromancer Blood Storm | BOOK_Necromancer_BloodStorm Grasp of the Starved | BOOK_Necromancer_GraspOfTheStarved Tips for Generating Item IDs

FTJ_Unique_VipersTongue_97a47be4-6f0c-438f-a75d-3d077c5c0a21

Osi.TemplateAddTo("TemplatedItemName", 1, GetHostCharacter(), 1) dos2 item ids new

| Item Name | Item ID | |-----------|---------| | Devourer's Breastplate | ARM_Devourer_Breastplate_* (e.g., ARM_Devourer_Breastplate_4c1b3e92-f5f8-4c64-97c3-d807aa7a9c87 ) | | Devourer's Gauntlets | ARM_Devourer_Gauntlets_* | | Devourer's Helm | ARM_Devourer_Helm_* | | Devourer's Leggings | ARM_Devourer_Leggings_* | | (2H Axe) | WPN_2H_Axe_Devourer_A_* |

. Once the console window is open alongside your game, use the following command structure: Modding, testing builds, or breaking out of a

TOOL_TeleportPyramid_D_c2871ca4-a8aa-4752-9f65-24b8685162ec

: If you have the Norbyte Script Extender installed, you can print the GUID of any equipped item to the console using the command: print(Ext.GetItem(_C():GetItemBySlot("Weapon")).MyGuid) . dos2 item ids new

To obtain these IDs, you can either extract them from game files (see below) or use a cheat table that lists DE‑only entries.

Modding, testing builds, or breaking out of a difficult encounter in Divinity: Original Sin 2 (DOS2) often requires the use of the game's developer console. To spawn items successfully, you need the exact item IDs (often referred to as Engine Triggers or Root Templates).

To access new item IDs and spawn items in Divinity: Original Sin 2 (DOS2) Definitive Edition , you typically use specific Template IDs (GUIDs) via the Norbyte's Script Extender console or a Save Editor Essential Item IDs (GUIDs)

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