local function kickPlayer(executor, targetName, reason) local target = Players:FindFirstChild(targetName) if target and Admins[executor.UserId] then target:Kick(reason or "Kicked by admin.") end end
A server script listens to game.Players.PlayerAdded . Every time a player connects, the script checks the DataStore. If the ban key exists, the player is kicked before they can spawn.
Using these is a one-way ticket to a permanent ban . Roblox’s Hyperion (Byfron) anti-cheat is specifically tuned to catch the "firing" of illegal remote events. fe ban kick script roblox scripts
In Roblox development, FE (Filtering Enabled) ban and kick scripts are moderation tools designed to function within Roblox's security architecture, which prevents client-side changes from affecting the server or other players. Core Functionality Kick Scripts player:Kick("Reason")
This script should be placed in a Script (not a LocalScript) and ideally in ServerScriptService, as it needs to run on the server to manage player connections. Using these is a one-way ticket to a permanent ban
To implement this in your own Roblox game, you need two parts: a and a Script . 1. Setup the RemoteEvent In Roblox Studio, go to the Explorer window. Right-click ReplicatedStorage . Insert an Object and choose RemoteEvent . Rename this RemoteEvent to ModEvent . 2. The Server Script (ServerScriptService)
That URL downloads a script that sends your .ROBLOSECURITY cookie to a hacker. With that cookie, they can log into your account, steal your limiteds, and get you banned. With that cookie
Here's a general story that might fit what you're looking for:
Never trust data sent from the client. If a client fires a remote event to kick someone, the server must verify if that specific client has admin permissions.