Copy the contents of the RTGI Shaders folder into reshade-shaders/Shaders .
If you are posting screenshots to prove the quality, try to capture a scene with . The RTGI shader is famous for its "color bleeding" (e.g., a red carpet casting a red glow onto a white wall), and version 0.33 handles this much more accurately. This makes for the
If you cannot find v0.33 anywhere, note that the modern successor ( ) is available on Pascal Gilcher's Patreon for $5, though the algorithm has changed significantly. For the classic "0.33 look," you must find a community archive. reshade ray tracing shader rtgi 033
Unzip your RTGI 0.33 download. Copy the .fx files into your game's reshade-shaders/Shaders folder, and the .fxh texture files into the reshade-shaders/Textures folder.
While a fantastic tool, RTGI 0.33 is not without its quirks: Copy the contents of the RTGI Shaders folder
Simulates light bouncing from surfaces, affecting the color and brightness of surrounding objects.
This is a significant leap forward. Where traditional "baked" or precomputed lighting is static, RTGI is fully dynamic, reacting in real time to moving objects and changing environmental conditions. Version 033 represented a sweet spot where the technology became stable, performant, and widely adopted by the modding community, with many notable presets of the era explicitly built upon it. This makes for the If you cannot find v0
Older screenspace shaders suffered because they didn't know what was "behind" an object on screen. If a character stood in front of a light source, the shader assumed the character was infinitely thick, causing massive, unnatural shadows. RTGI 0.33 implements dynamic thickness heuristics. The shader makes intelligent guesses about object depth, preventing broken lighting leaks and massive black halos. 4. Massive Performance Optimization
While 033 was a stable and beloved version, the RTGI shader has not stood still. Its developer, Pascal Gilcher, is continuously innovating. In a massive update after 033, he attempted to use NVIDIA's advanced ReSTIR GI algorithm but ran into issues like color noise. Undeterred, he , which he claims provides superior quality and stability. Newer versions also feature HiZ (Hierarchical-Z) Min-Max Tracing for pixel-perfect reflections and, most recently, a fully path-traced volumetric fog shader, pushing the boundaries of what's possible with a screen-space injector.
True global illumination requires light to bounce multiple times across a room. Version 0.33 utilizes an optimized math model to simulate secondary and infinite light bounces. If a bright red light hits a white floor, the red tint will realistically bounce up onto the ceiling and nearby walls, creating an incredibly cohesive atmosphere. 3. Infinite Thickness Dynamic Depth Tracing